The person behind the projects

Edvardas Puzinas · EdzkaLT / Nemazius

I am Edvardas Puzinas. Gaming communities know me as EdzkaLT, EdzkaLTorg or Nemazius. My story includes projects I built, people I brought together, conflicts and mistakes I do not want to hide.

My Facebook profile ↗

Projects I lead

I am the sole owner of M-CRAFT.LT and the sole founder of RenegadeRP.lt. One helps players discover Minecraft servers; the other is a Lithuanian FiveM roleplay community. Developers and moderators help run them; I set their direction and take responsibility for decisions.

People and communities

My Facebook account lists thirteen groups under “Groups you manage”, spanning gaming, local trade and social connections. “Pazintys visiems” showed 17.9K members when checked; I report around 32K for “Te koop in Geel”. I work with TheDavisD and other creators.

What I do

I work on websites, game servers, PHP, Linux, Bash and Discord integrations. I coordinate with developers and use AI tools to test changes and solve problems. Public RenegadeRP updates record some of that hands-on work.

The Freakas discussion

A 2024 SuperGames.lt discussion about alleged personal-data abuse in the FiveM community names me as someone who contacted Lithuania’s National Cyber Security Centre and gathered affected people. I wanted players to be able to seek help. The thread makes serious allegations about “Freakas”; it is a public account, not an official finding.

From Nemazius to EdzkaLT

Before EdzkaLT became the name of my projects, I took part in online gaming and technology discussions as Nemazius. A 2020 SuperGames.lt conversation still attributes my posts to that name. By 2024, I was publicly associated with M-CRAFT.LT as EdzkaLTorg; since then I have grown the Minecraft directory and RenegadeRP community. I also work on related ideas such as the FiveM server directory Fivemas.lt and Renegade Radio, at different stages of development.

How I work

Technology, security and product building

My experience comes from operating real communities and services: identifying a problem, understanding the network and application path, choosing a fix, and checking the result with users. I keep learning as technologies change.

Networks from packet to application

I use the OSI model to locate problems across the physical link, IP routing, transport and application layers. I understand TCP connection setup and retransmission, and why UDP is used for time-sensitive game and voice traffic. Cisco switching and routing concepts help me reason about network segments and paths. In my projects, WireGuard links the machines while Cloudflare carries public web traffic.

Cybersecurity and diagnosis

I pay attention to who can reach a service and what happens when traffic looks suspicious. Our infrastructure uses firewalls, private service networks, Nginx request limits, secrets kept outside Git and recoverable backups. I also use Wireshark and PCAP captures to investigate network behavior. My earlier experience with vulnerabilities informs that caution; I make no claim of a formal security certification.

Architecture and server operations

I work with Linux, Windows, Bash, Docker and web infrastructure across more than one machine. In the RenegadeRP stack, Nginx fronts PHP services, MariaDB keeps durable game data, Redis serves short-lived cache and a Discord bot connects community workflows. Understanding those roles helps me trace failures without treating every component as the same problem.

Web products and payments

On M-CRAFT.LT I shape PHP/Laravel features for Minecraft projects: verified ownership, credits, auctions, VIP services and partner applications. I work through PayPal and Paysera payment flows, discounts, email notices, Lithuanian and English pages and SEO. The important part is checking the complete user flow and keeping money and credit calculations consistent.

Game and Discord ecosystems

RenegadeRP brings together FiveM, FXServer, txAdmin and Qbox, backed by web and Discord services. Minecraft and FiveM communities have different needs, so I look at player access, administration, moderation and communication together rather than only the game server process.

Releases and recovery

I use GitHub, server checks and post-deployment verification to follow a change from an idea to a working feature. I account for the M-CRAFT.LT deployment delay, check public pages and keep recovery in mind when changing live services. Backups and fallback paths matter because players depend on these systems.

Working with an AI coding assistant

I define requirements, challenge assumptions, inspect screenshots, test live flows and request corrections until the result makes sense to players and project owners. The assistant helps implement and verify code; I make the product decisions and remain responsible for the projects.

Creators and communities

I collaborate with the artist TheDavisD. RenegadeRP's loading screen includes his tracks “TheDavisD – RenegadeRP.LT V1” and “V2”. I also organize gaming and non-gaming communities, connect partners and handle feedback from the people using our services.

OSI / TCP / UDPCisco networkingWireshark / PCAPPHP / LaravelLinux / BashDocker / NginxMariaDB / RedisWireGuard / CloudflareFiveM / QboxDiscordSEO
Infrastructure I operate

Two machines behind the work

These are observed specifications of the two machines I use for services and redundancy. They describe infrastructure, not a security certification or a promise that every service runs on both machines.

Linux game and web node

Intel Core i7-6700 · 4 cores / 8 threads · 62 GiB usable RAM · two 476.9 GiB NVMe drives.

Runs the FiveM environment and containerized web, database and bot services.

Windows service and backup node

Intel Xeon E5-2697A v4 · 16 cores / 32 threads · 191.9 GiB usable RAM · logical volumes of 1,788.4, 476.9, 465.7 and 2,794.4 GiB.

Supports web and API work, backups and services connected through a private tunnel.

Hardware figures were read from the machines on 10 November 2026. Disk volumes on Windows are logical volumes; their sizes do not establish the underlying physical disk layout.

Facebook groups I manage

Where I came from

As a teenager in the SA-MP scene, I was called a “hacker” and experimented with vulnerabilities in PHP-Fusion websites. That history can raise fair questions about trust. I cannot turn it into a heroic story or claim nobody was hurt. I can speak openly about it and put my technical experience into building and maintaining communities today.

These projects keep changing, and so do I. See what I am building today at M-CRAFT.LT and RenegadeRP.lt.